Deuce-to-Seven Triple Draw
A five-card draw lowball game with three separate draw rounds β the lowest hand wins, and straights, flushes, and aces all count against you.
Coming soon β not yet playable
Rules
Each player is dealt five cards face down, all hidden (no up-cards, no community cards). A betting round follows the initial deal.
Draw: Players may then discard any number of cards (zero to five) and draw replacements from the deck, followed by another betting round. This happens three times total (hence "triple draw"), giving players up to three chances to improve their hand.
Hand ranking uses "Deuce-to-Seven" low, the opposite of Ace-to-Five: aces count high only (making them the worst possible low card), and straights and flushes count against the hand (they can't be used as a low hand and instead count as whatever high-card value they'd otherwise represent, effectively ruining them for low purposes). The best possible hand is 7-5-4-3-2 of at least two suits (a "wheel" would be a straight and doesn't count).
Showdown: after the third and final draw and betting round, the lowest-ranked hand among remaining players wins.
Strategy notes: Because there are three draws, hand values and starting requirements are looser early and tighten considerably by the final draw; players track how many cards opponents draw on each round as a strong signal of hand strength (drawing one card late is very different from drawing three early).
Common house rules
Single or double draw variants
Some dealer's-choice rounds shorten the game to a single draw or double draw instead of triple draw, speeding up the hand while keeping the same 2-7 lowball hand ranking.
Pot-limit by default
Home games often default to pot-limit betting for triple draw specifically, since fixed-limit can make it hard to charge appropriately for information revealed across three draw rounds.
Stand pat bluffs allowed
Standard rule, but worth stating at a home table: a player may always decline to draw any cards ('standing pat'), a common bluffing move that new players are sometimes surprised is legal.
Related games
Based on shared category, origin, and rules that reference each other.
A-5 Triple Draw
Ace-to-Five lowball played with three separate draw rounds instead of one, giving players up to three chances to improve toward the best possible hand, the wheel (A-2-3-4-5).
Learn the rules βCalifornia Lowball
The classic single-draw lowball game: five cards, one draw, lowest hand wins using Ace-to-Five ranking where straights and flushes don't count.
Learn the rules βKansas City Lowball
A single-draw version of Deuce-to-Seven lowball: five cards, one draw, and the lowest hand wins, with aces high and straights/flushes counting against you.
Learn the rules βLondon Lowball
A lowball variant where straights and flushes count against you like Deuce-to-Seven, but aces still play low β the best hand is 6-4-3-2-A, the 'Chicago Wheel.'
Learn the rules β