Games

A growing library of dealer's-choice poker variants. Learn the rules for any game, and practice against AI opponents wherever a "Play now" button is available.

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Five-Card Draw

The simplest and oldest form of poker: five private cards, one chance to trade in cards you don't want, and a single showdown.

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Follow the Queen

A Seven-Card Stud variant where the appearance of a queen as an up-card designates the next card dealt face up as wild for the rest of the hand.

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Seven-Card Stud

The classic stud game and the backbone of home poker for decades: seven cards dealt to each player, three down and four up, with the best five-card hand winning.

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5-Card Omaha

Omaha with five hole cards instead of four, played high-only โ€” the high-hand-only counterpart to Big O, which adds a low split to the same five-card format.

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A-5 Triple Draw

Ace-to-Five lowball played with three separate draw rounds instead of one, giving players up to three chances to improve toward the best possible hand, the wheel (A-2-3-4-5).

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All In Stud

A Galaxy Gaming casino table game mathematically equivalent to Let It Ride, but using an 'add bets' structure instead of the pull-back mechanic.

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Anaconda

Also known as Pass the Trash: every player gets seven cards, passes several away in stages, then rolls their final hand out one card at a time.

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โ™ฅHi-Lo๐Ÿ‡บ๐Ÿ‡ธUS

Archie

A five-card triple-draw hi-lo split game requiring a genuine qualifying hand on both the high and low sides, popularized on the Las Vegas mixed-game scene.

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Auction

A Seven-Card Stud variant where the wild card for the hand isn't fixed in advance โ€” players bid chips into a side pot for the right to name it, right after third street.

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Badacey

A split-pot mixed game pairing Badugi with Ace-to-Five Triple Draw: the pot divides between the best four-card Badugi and the best five-card Ace-to-Five low hand.

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โ™ฅHi-Lo๐Ÿ‡บ๐Ÿ‡ธUS

Badeucey

A split-pot mixed game combining Badugi and Deuce-to-Seven Triple Draw: the pot divides between the best four-card Badugi and the best five-card 2-7 low hand.

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Baseball

A high-variance Seven-Card Stud variant themed after the sport: 3s are always wild, and any player dealt a 4 face up may buy an extra card.

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Big O

Omaha Hi-Lo's bigger sibling: five hole cards instead of four, still using exactly two at showdown, split between the best high and best qualifying low hand.

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Black Mariah

An intense Chicago variant, also called Follow the Bitch: the queen of spades is wild, and the lowest spade in the hole (not the highest) wins half the pot.

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Cajun Stud

A Galaxy Gaming casino table game built on the same progressive-reveal structure as Mississippi Stud, with additional side bets layered on top.

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California Lowball

The classic single-draw lowball game: five cards, one draw, lowest hand wins using Ace-to-Five ranking where straights and flushes don't count.

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Chicago

A Seven-Card Stud variant where half the pot is awarded not for the best hand, but for the highest spade dealt face down in the hole.

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โ™ฆCommunity๐Ÿ‡บ๐Ÿ‡ธUS

Chowaha

A Hold'em/Omaha hybrid popularized by the mixed-game enthusiast community: four hole cards combine with a nine-card community grid plus turn and river, using exactly two hole cards per hand.

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Cincinnati

A stud-and-community hybrid: every player gets five private down cards, and a shared row of community cards is revealed one at a time to build the best hand.

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Crazy 4 Poker

A Shuffle Master casino game where players make the best four-card hand from five cards, with the option to bet up to 3x their ante if holding a pair of aces or better.

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Crazy Pineapple

A Texas Hold'em variant where each player gets three hole cards instead of two, discarding down to two right after the flop.

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Deuce-to-Seven Triple Draw

A five-card draw lowball game with three separate draw rounds โ€” the lowest hand wins, and straights, flushes, and aces all count against you.

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DJ Wild Poker

A Shuffle Master casino game played with deuces and a joker wild, where players build a five-card hand and compare it directly against the dealer's.

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Double Draw

A Five-Card Draw variant with two separate draw rounds instead of one, giving players a second chance to improve before the final showdown.

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Double Flop Hold'em

A Hold'em variant where two entirely separate community boards are dealt simultaneously, and players make their best hand against each board independently.

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Dr. Pepper

A Seven-Card Stud variant themed after the soda: 7s are wild, and any player dealt a 10 face up may pay to buy an extra card โ€” playing on the old '10, 2, and 4' slogan.

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Elevator

A Cincinnati-family community-card game where the number of wild cards changes mid-hand โ€” the community row is dealt face down, then flipped up one at a time, with the highest (and sometimes also lowest) card each round setting the wild rank.

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Face Up Pai Gow Poker

A variant of Pai Gow Poker where the banker's seven cards are dealt and set face up according to a fixed house way, and the usual 5% commission is replaced by an automatic push on Ace-high banker hands.

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Flop Poker

A patented casino table game where each player gets three private cards and a three-card community flop, competing against other players for a shared pot rather than against the dealer.

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Four Card Poker

A casino banking game where players make the best four-card hand from five dealt cards, competing against a dealer who draws from six cards with no qualifying requirement.

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Gardena Jackpot

Also called Jacks to Open โ€” a Five-Card Draw variant popularized in the historic Gardena, California poker clubs, where no one may open the betting without a pair of jacks or better.

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Guts

A fast, high-variance dealer's-choice staple: everyone gets a few cards, then privately decides in or out โ€” those who stay and lose match the pot.

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Heads-Up Hold'em

A Galaxy Gaming casino table game where players face the dealer one-on-one, with a distinctive 'bad beat' Odds bet that pays out on a strong hand even if the player ultimately loses.

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High Card Flush

A Galaxy Gaming casino table game ranked entirely by flush strength: seven cards dealt to each side, with the best flush (or, lacking one, the best high cards) determining the winner.

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Indian Poker

Also called Blind Man's Bluff: each player holds one card to their forehead, visible to everyone but themselves, and bets purely on what they can read in others' reactions and cards.

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Iron Cross

A five-card draw hybrid where each player's private hand can be combined with a shared cross-shaped layout of community cards on the table.

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Jacks Back

A Five-Card Draw variant that plays as a normal high game when someone can open with jacks or better โ€” but automatically converts to Ace-to-Five lowball if nobody qualifies.

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Jacks or Better

The classic 'openers' version of Five-Card Draw: no one may open the betting without at least a pair of jacks, a rule originally meant to slow down wild early betting.

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Kansas City Lowball

A single-draw version of Deuce-to-Seven lowball: five cards, one draw, and the lowest hand wins, with aces high and straights/flushes counting against you.

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Let It Ride

A casino game invented by Shuffle Master founder John Breeding in 1993: players bet across three spots on their own five-card hand, with the option to pull back two of the three bets before later cards are revealed.

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Low Chicago

A simpler cousin of standard (high) Chicago: half the pot goes to the best hand, the other half to the lowest spade dealt in the hole โ€” no wild cards involved.

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Mexican Sweat

A No Peek variant where a card is dealt face up to the center as the hand to beat, and players flip their own unseen cards trying to top it without matching a designated 'kill' rank.

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Mississippi Mud

The hi-lo split version of Roll Your Own: seven-card stud dealt face down, with players choosing their own exposed cards, and the pot split between the best high and low hands at showdown.

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Mississippi Stud

A casino table game where players bet on their own two hole cards plus three community cards revealed one at a time, with no dealer hand to beat โ€” just a fixed paytable.

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Night Baseball

Baseball played almost entirely in the dark: cards that would normally be up-cards are instead dealt face down, with only a single card revealed at the very end.

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No Peek

A stud variant where seven cards are dealt entirely face down and unseen, and players flip their own cards one at a time in turn โ€” only revealing them once they choose to beat the current best hand showing.

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Omaha

Community-card poker like Hold'em, but with four hole cards instead of two โ€” high hand only, no low split, and exactly two hole cards must be used at showdown.

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Omaha Hi-Lo

A community-card game related to hold'em: four hole cards, five community cards, and the pot splits between the best high hand and the best qualifying low hand.

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Pineapple

The straightforward cousin of Crazy Pineapple: three hole cards dealt before the flop, with the discard down to two happening immediately, before any betting.

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Pyramid

An Iron Cross-family community game where four hole cards combine with six community cards arranged in triangular rows, usually played hi-lo with a declaration.

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Razz

Seven-Card Stud played for low instead of high โ€” the worst-looking five-card hand (Ace-to-5, straights and flushes ignored) wins the pot.

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Razzdugi

A split-pot mixed game combining Razz and Badugi: the pot divides between the best seven-card Razz low hand and the best four-card Badugi made from the same seven cards.

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Roll Your Own

A Seven-Card Stud variant dealt entirely face down, where players โ€” not the dealer โ€” choose which of their own cards to expose on each street.

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Seven-Card Stud Hi-Lo

Standard Seven-Card Stud with the pot split between the best high hand and the best qualifying low hand, usually 8-or-better, Ace-to-Five.

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Six-Card Omaha

Omaha with six hole cards instead of four, creating fifteen possible hole-card combinations and pushing average hand strength even higher than 5-Card Omaha.

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Six-Card Stud

Seven-Card Stud minus the final face-up street โ€” two down cards, three up cards, and one final down card โ€” a faster, tighter stud variant.

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Spit in the Ocean

A Five-Card Draw variant with a single shared community card: each player holds four private cards and uses one shared face-up card as their fifth, wild for everyone.

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Super Omaha

A Galaxy Gaming casino adaptation of Omaha, invented by poker author Jeff Hwang, where players fold or raise against the dealer once the flop is revealed.

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โ™ฆCommunity๐Ÿ‡บ๐Ÿ‡ธUS

Texas Hold'em

The world's most popular poker variant: two private hole cards combined with five shared community cards, playable heads-up or with a full ring of players.

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Texas Hold'em Bonus Poker

A casino Hold'em variant with sequential betting at the flop, turn, and river, no dealer qualifier, and an Ante that only pays out if the player's hand reaches a straight or better.

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Three Card Poker

A modern casino banking game invented in 1994: players ante, look at three cards, then fold or bet against the dealer's own three-card hand, with hand rankings unique to the short deal.

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Tic-Tac-Toe

A community-card stud hybrid where nine shared cards are dealt in a 3x3 grid, and players use any winning 'line' (row, column, or diagonal) as their community cards.

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Ultimate Texas Hold'em

A casino adaptation of Hold'em played against the dealer: players commit to a raise size at each stage (or fold), with the biggest raises available before the flop is even seen.

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Whisky Poker

An American poker variant documented in the 1875 edition of Hoyle's Games, where players trade cards with a shared central hand instead of drawing from the dealer โ€” often played for drinks rather than money.

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Woolworth

A Seven-Card Stud variant named for the five-and-dime store: 5s and 10s are wild, but only until a second one is showing, which strips all of them of their wildness for that hand.

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Yukon Hold'em

A Texas Hold'em variant with two separate three-card flops and two turn cards, where players must build their hand around one complete set of shared cards.

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Z

An Iron Cross-family game where five hole cards and four community cards laid out in a 'Z' shape combine, played hi-lo with a fixed combination rule.

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